Reveries

Date: 2005-06-07 10:14 am (UTC)
desireearmfeldt: (Default)
Hooray for talky runs! *dives under table to avoid being peppered with bullets* :)

I think one reason it was easy to play dream sequences was that it was clear up front a) that it was a dream sequence, and b) what the premise/universe of the dream was. So it wasn't too hard to get into the right framework, and play within that.

(Of course, Mirris was the one doing all the making up of stuff in my run. :) My role was much more to react to the universe, where hers was to supply it. Also she's just much better at making up random stuff on the fly. :) )
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