Weekend

Feb. 8th, 2005 11:13 am
firstfrost: (Default)
[personal profile] firstfrost
The walnut/date pie was a success - similar to a pecan pie, but enough different that it's distinctive. Cassoulet is now the Infinite Pot of Leftovers, but I like it, so that's all good. The mushroom pierogi were an interesting experiment - I cheated and used the Very Non-Standard egg roll wrappers instead of dough, as rolling out flat dough is one of my least competent cooking skills. They were ugly but tasty - I really need to stop judging food by what it looks like, this is why I always think I don't like dim sum.

At the "wedding potluck" for Oath, the plotting-out-the-future wrangling after the wedding was a moderate success. It's a difficult balance between wanting to have hard choices in the run occasionally, and players who like wrangling hard choices, and the ones that don't, and the ones that like doing so but not in as much detail, and the ones who like wrangling as long as they win... well, it's an interesting dynamic, and one that's gotten to mostly-working.

What was the middle part again?

Date: 2005-02-09 05:56 am (UTC)
From: [identity profile] kirisutogomen.livejournal.com
I must have left at the point of maximum escalation. I was ready to explode, which is especially silly as I'm not even in the run.

When I left, the distinction between players and characters wasn't clear, and it seemed that people were not making it clearer. It sounds like that changed, probably soon after I bailed. I would guess that the de-escalation was the result.

I don't understand not wanting to make hard choices. It seems like that reduces the game to a hack-and-slash. Why develop a character with a personality and then avoid any interesting problems?

Personally I'm a fan of a run where the players are not sure they're going to win. I like it when it feels like the GM would let a character die unplanned. The feeling of heroism is sharper.

I understand that this philosophy favoring the belief in mortality is personal, and I can sort-of understand why someone might feel differently, but the idea of wanting to avoid making the difficult decisions seems pretty lame.

Re: What was the middle part again?

Date: 2005-02-09 06:51 am (UTC)
From: [identity profile] firstfrost.livejournal.com
Well, I don't think it's quite a question of "I don't want to personally have to make any hard decisions" but more that making hard decisions (if they're actually *hard* to make) will involve other people in the group disagreeing with you over the right choice. And some players would rather not argue with other players for fun, and some would rather not be argued at by people who argue more ferociously than they do.

Profile

firstfrost: (Default)
firstfrost

February 2026

S M T W T F S
1234567
891011121314
15 161718192021
22232425262728

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Feb. 17th, 2026 08:39 am
Powered by Dreamwidth Studios